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Sidplay audio decoder
Sidplay audio decoder







sidplay audio decoder

To change the display, use the top-left dropdown in the details pane (set to Simple by default). There are two views you can use to inspect the audio profiler data: Simple and Detailed. When you select the Audio Profiler module, the details pane below it displays a breakdown of the audio data for the selected frame. The amount of RAM the audio engine used in the selected frame. The amount of CPU usage the audio used in the selected frame. The number of audio (FMOD channels) voices used in the selected frame.

sidplay audio decoder

This is useful to monitor to see if the audio is overloaded. More info See in Glossary at the frame selected. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. The total number of audio sources playing in the Scene A Scene contains the environments and menus of your game. You can also click a category’s colored legend to toggle its display.

sidplay audio decoder

To change the order of the categories in the chart, you can drag and drop them in the chart’s legend. The timings are divided into four categories. The Audio Profiler module’s chart tracks the time spent on the audio in your application. The Audio Profiler in the Profiler Window More info See in Glossary module monitors the performance of the audio system in your application, such as the total load and voice counts. For example, it can report the percentage of time spent rendering, animating, or in your game logic. It shows how much time is spent in the various areas of your game. The Audio Profiler A window that helps you to optimize your game.









Sidplay audio decoder